Levels, XP and mini-games
The game layer is what keeps kids opening the app on a Tuesday when there is nothing to spend points on. Here is how it works.
Levels
Every child has an avatar with a level from 1 to 30, earning XP from completed quests, the Daily Quest and mini-games. Each level carries a title:
| Level | Title |
|---|---|
| 1 | Rookie |
| 5 | Helper |
| 10 | Star |
| 15 | Hero |
| 20 | Champion |
| 25 | Master |
| 30 | Legend |
Levels get progressively harder — reaching Legend is a long-haul goal, not a weekend one.
The Daily Quest
A small daily target on the child's dashboard with an XP reward. The button reads Keep going until it's complete, then Claim reward. It resets the next day, and it's the main reason kids open the app unprompted.
Mini-games
Kids reach these from Home → Games, or from their profile. Games unlock as they level up, so there's always something round the corner:
| Game | Unlocks at |
|---|---|
| Color Rush | Level 1 |
| Penalty Shootout | Level 1 |
| Math Sprint | Level 4 |
| Falling Stars | Level 7 |
| Duck Dash | Level 7 |
| Memory Match | Level 10 |
| Duck Glider | Level 13 |
| Brickadoodle | Level 16 |
| Emoji Hunt | Level 19 |
| Pattern Repeat | Level 22 |
| Popadoodle | Level 25 |
Locked games show the level they need. Kids can also challenge friends to beat their score on any game they've unlocked.
Mini-games award XP, never spendable points — and only the first play of each game each day earns anything. There's no way to grind a reward out of them.
Pausing games until quests are done
If you've turned on App Restrictions and set a task to lock apps when missed, the games hub is replaced with Games paused — finish your overdue quests to unlock games again, plus a button straight to their quest list.
It's the most effective lever in the app, so use it sparingly. See settings to set it up.
Badges and avatars
From their profile, kids can open Badges for achievements they've earned, and Customize Avatar to change how their character looks on the leaderboards.